![]() ![]() It's also annoying that their dead bodies just lie around, with no option to carry them or use their dismembered limbs for anything. They should be slower and more dangerous, but also easier to maneuver around. The big cannibals with clubs can be frustrating, with their knockbacks and little telegraphing for their backhand. There should be an incentive to attack their armored parts more. The normal cannibals should interact with each other more, as they only seem to mourn about their dead ones.Īrmored cannibals are too easy to avoid, as they always attack after blocking a hit. The dirty cannibals are good first enemies, but they could use more jump scares - perhaps by having them jump out of trees, lakes, or bushes more often. ![]() The lack of variety in attacking patterns is noticeable across all enemy types, with few differences between them. However, while the enemies have their strengths, there are also some drawbacks. Facing a horde of them is always intimidating, and their design is nicely done. The enemy AI in this game is thrilling, with their speed posing a challenge and their damage being a real danger no matter what mode you're playing. Finally, there is no way to automate the production of survival resources, and the absence of a log sled is also noticeable. Cutting logs in half is also a tedious process, and it would be great to have a contraption to assist with this task. The positioning of logs can also be buggy, with only one option for viewing angle, which should be switchable with the mouse wheel.įurthermore, while doors are available there are no variations, and windows are nothing more than simple holes. Additionally, it is impossible to fortify the walls themselves, and there is no quick and easy way to build scaffolding or a crane for larger structures. For example, the number of possible combinations is quite limited, and there is no gate available for walls. However, there are some limitations to this system that detract from the overall experience. On the positive side, the freeform building mechanic in this game is absolutely fantastic, allowing for endless creative possibilities and a truly unique crafting experience. I am sorry if I am going to repeat myself. I truly hope that the developers take into account all the feedback from the community and strive to create the ultimate survival and base building game that can compete with the likes of ARK, Rust, The Forest, and Conan. However, I see immense potential for it to be so much more, especially considering it is still in early access and has a solid foundation. ![]() Maybe someone who has the power to decide and make changes will read this feedback.Īs of now, my personal rating for this game would be a 5 out of 10. In the following paragraphs, I'll outline my suggestions for improvements and changes. While I understand that the game is still in early access, there are many aspects that could have been better developed. However, while playing the game, I couldn't help but have some critical thoughts. Despite this, I am eagerly anticipating future updates and DLCs. The world is breathtakingly beautiful, the setting is fantastic, and the survival aspect is thrilling, although some of the mechanics and features fall short. I spent roughly 20 hours playing it with three of my friends, and I must say that I thoroughly enjoyed it. I was eager to see how a current-tech survival game would look and feel like. As a game developer, specifically an environment artist with a passion for design and world-building, I couldn't contain my excitement when I first heard about this game. ![]()
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